All pictures in Full HD specially for desktop PC, Android or iPhone. Games like Project Cars and GRID have brought some of that technology to the gaming world.High definition and quality wallpaper and wallpapers, in high resolution, in HD and 1080p or 720p resolution GRID Autosport is free available on our web site. GRID: Autosport is the newest game in a now-three-title series by Codemasters. Haswell or better is a requirement for these graphics technologies.įollowing the footsteps of GRID 2, Autosport has partnered with Intel for additional graphics tech (like self-shadowing smoke) when coupled with specific architectures. The game isn't quite on Project Cars' level of vehicle fidelity, but GRID: Autosport still has beautiful lighting, shading, and environmental effects to bring San Francisco (and other cities) to life. High-poly cars remain the centerpiece of GRID, as always, and scale excellently across all GPUs we tested. Speaking of GPU testing, that's why we're here today. GRID: Autosport Graphics Settings Explained GRID: Autosport Video Benchmark - MAX Graphics Settings This GRID: Autosport video card benchmark looks at the framerate (FPS) of GRID on various GPUs, including the GTX 750 Ti, R7 250X, 7850, 270X, GTX 770, 780, and even SLI setups. Not pictured: 4xMSAA also used in testing. Unlike our benchmarks of Watch_Dogs and Titanfall, GRID's graphics settings are exceedingly plain-English and straight-forward. The advanced graphics settings give us control over day/night lighting quality (ranging from "low" to "ultra"), shadows, fog, particle FX, and more. We're still in the process of determining which of these have the largest impact on the CPU versus the GPU, but that's a guide that'll be on the YouTube channel shortly. There are only a few settings that may be unfamiliar. Soft Ambient Occlusion (often SSAO) is potentially one of them. Ambient Occlusion (AO) is normally a software-side approach to light exposure along the surface of various materials. In GRID, this primarily effects the shading around the edges of a vehicle, but can also be seen in environmental and atmospheric FX. Vehicle Reflections is pretty self-explanatory, but is worthy of additional note given its impact on FPS output. This setting controls how accurate and intense the reflectivity of vehicle surfaces are within the game world. Windows and side panels will produce more convincing and accurate reflections (light, environment, other vehicles) with higher settings.Įnabling Global Illumination has a relatively heavy impact on framerate in GRID: Autosport, but produces brilliant lighting effects on the tracks. Global Illumination is a fairly universal term within the world of computer graphics. Enabling Global Illumination means that the game will now spatially account for light sources - the sun, street lights, track lights - and then further amplify this by tracking diffracted or reflected rays as they collide with other objects. Say a ray of light (like a 'god ray') is traced from a light source (the sun) to your car's shiny, metallic surface. Enabling Global Illumination will continue tracing this ray along its path (within parameters defined by the developers) until it collides with the next object. This means the game can produce incredibly complex scenes where a single ray of light is traced across multiple surfaces.īeyond that, the rest is pretty standard terminology. Let us know if you've got questions, though. We tested GRID: Autosport on nine video card configurations with a constant host platform. The GRID: Autosport FPS benchmark was conducted using two different settings within the game: the preset "high" setting and a custom "max" setting. Our tuned "max" setting started from the baseline "ultra" preset, but then added Global Illumination, SSAO, and advanced lighting.Īll tests were conducted three times for parity, each using the built-in GRID: Autosport graphics benchmark tool.
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